- In the Arousal Modulation Theories of Play play is divided into two types - Epistemic play - Characterised by efficiency and improvement. More intentional serious and tries to achieve a goal. Think a competitive sports person playing to get better. - Ludic play - More relaxed and focuses on the process of play than the outcomes. - Ideally we should strive for a harmonious integration of both types. - I tend to focus on epistemic play and with DotA in particular I started of playing in a ludic manner to destress and enjoy but off late has become more epistemic. ---- - Arousal Modulation Theories of Play (Berlyne 1960; Ellis, 1973; Hutt, 1981) - [[Learning to Play, Playing to Learn]]